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SpriteCraft
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| Publisher: |
Teggo/MoleStudio
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Contact Email: |
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Free to use |
| Version: |
2.2 |
File Size: |
1.06MB |
| Date Released: |
2005-07-20 |
Release Status: |
New Release |
| License: |
Freeware |
Price: |
Free |
Download
(26)
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| Date Added: |
2006-06-17 |
Date Updated: |
2006-06-17 |
| Category: |
Games & Entertainment::Tools & Editors |
| Platform(s): |
Win98,WinME,WinXP,Windows2000 |
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| Rating: |
(Votes: 1)
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SpriteCraft is a sprite game engine for quick and easy development of qualitative 2D games. With SpriteCraft even a beginner programmer can quickly create a game in any suitable programming language. If you want to: - create great games without writing tons of code; - program games quickly and easily; - develop games with your favorite programming language and in your favorite programming style, then SpriteCraft is definitely what you need! Features: - High-level objects management SpriteCraft provides high-level, easy and clear management for all the game objects. Besides of that, it allows you to efficiently automate some operations and assign specific reactions on a variety of events. - "2D via 3D" approach Although SpriteCraft provides author with a sprite-level interface, the engine itself works with 3D objects and intensively uses the extended capabilities of 3D-accelerators. This allows to perform a lot of calculating operations directly on the video card and lower CPU usage. - Basic particles system Particle systems are required to show various explosions, trails, fire, fog, smoke and other similar effects. - Creating tile maps Tile maps allow you to create scrolling background which can also be cycled and/or multi-layered. Tile maps are really indispensable in creating scroll-shooters and other scrolling arcade games. - Collision detection SpriteCraft gives you convenient mechanisms both for automatic and explicit collision detection. During collision check, the sprite may be considered as a circle, a rect, or a bitmask, which grants you with a range of comparing types, from faster "circle-to-circle" upto slower "pixel-to-pixel". Other features: - OpenGL and Direct3D/DirectSound/DirectInput support - You can write you games in any language supporting COM: Microsoft Visual C++, Microsoft Visual Basic, Borland Delphi, VBScript or JavaScript. - Powerful scripting language |
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